Posts by Year

2019

Elevator Design

less than 1 minute read

not finished yet まだ完成しなかった

Elevator Design

less than 1 minute read

not finished yet まだ完成しなかった

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2018

About Wangzhe Rongyao

4 minute read

Tencent’s league of legends but for mobile. I got to try it with my cousin… using my grandma’s social id.

Fresh Thoughts: System Shock 2

7 minute read

I legitimately didn’t know of this game’s history or accolades, and it seemed like some random indie game that probably hitchhiked into my steam library duri...

Design Rant: Feature Creep

4 minute read

At what point does new gameplay become a chore to learn? At what point does a game lose it’s identity?

Enjoying Randomness

3 minute read

So, what if uncertain factors in game are handled properly? It enriches the game, Amazing! This is a rant about pokemon, slay the spire, and then casino addi...

Being annoyed at uncertainty in games

1 minute read

Game designs often have suspense and anticipation. You have to get excited for the future! This… “Uncertainty”, if handled badly punishes the player even if ...

Notes: Nintendo Labo

1 minute read

Nintendo Labo is a low-tech housing for the high-tech joycons. I’ve played it. I made others play it. Here’s some raw notes.

Lets a go: Old and new blog posts

less than 1 minute read

I previously blogged game notes and thoughts on iuondesign.wordpress.com. Don’t worry, I’ve already imported my old blog onto this website. All posts older t...

notes: overcooked

2 minute read

Played with a friend on a switch, only co-op mode so far.

  1. breath of the wild combat

6 minute read

This assumes you have played the legend of zelda: breath of the wild. It’s been a year since it was released!

notes: slay the spire

3 minute read

Been playing Slay the Spire, fast mode on. Lets talk about why it’s addictive.

  1. full notes: Florence

3 minute read

time passes, people... change? Florence is a game by Mountains, where you play/guide florence, a mild mannered Asian woman with the relatable struggle of ke...

  1. designer responsibilities

3 minute read

talking to myself about what a game design job for a large game entails Alright, you're set. You're inspired and there's nothing else you'd rather do. Lets t...

notes: loot boxes

1 minute read

Notes about how they feel as a player. It’s still a game experience. Obviously other people are doing the proper psychological work to maximise addiction.

  1. hardware novelties

4 minute read

looking at design in terms of hardware: arcade edition The arcade is the original destination for specialised video game attractions. Instead of a standardis...

notes: snowboarding

less than 1 minute read

Quite appropriate since I’m making a snowboarding game right now.

  1. a very nintendo chinese new year

7 minute read

 Did you know gamefaq's has guides for wii sports? Don't giggle yet, the guides do usefully explain unlockable content Some relatives visit our continent/isl...

  1. Spore and League of Legends

9 minute read

Comparing how Spore and League appeal to casual and hardcore players. "Having something for everybody" can be an overarching design goal. One approach is by...

  1. a look at luge design

6 minute read

A shot from the chairlift. the "Luge" is basically gravity-powered go-karts. Being on holiday wont stop me analyzing the last "game" I played

  1. welcome to clock town

4 minute read

Time passes, people move. The design of the in game clock in Ocarina of Time and Majora's Mask

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2017

0, a game jam reflection

6 minute read

Many years ago, four friends gathered for a game jam. A lesson on spending time more wisely

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