Played with a friend on a switch, only co-op mode so far.
If you haven’t played: watching videos of gameplay should show all the controls.
The versus mode obviously would have the same gameplay. I’m not sure if there’s any comeback mechanic available, but to quickly brainstorm some rubberbanding:
When you’re behind: ingredients can be simpler
You could also have rats target the winning team’s ingredients, but rats were meant to be a gimmick for a certain stage archetype only.
I don’t think you should actually modify chopping/cleaning/cooking speed though. Enough parts of the game need to stay the same otherwise neither the winning or losing team will think it’s fair.
Other random additions could be choosing a single trait for versus mode (faster chopping, faster movement, super-fast dish washing) to just have a bonus make your character a little more unique. It’s also nicer for players who want to focus on a certain task, since now they’ve got obvious incentives.
With that a teammate could focus on the chopping board because they’re literally faster at chopping while another teammate is busy running around with ingredients with bonus movement speed.
I wouldn’t pin these buffs to chefs. Chefs should just be visually different. They are, right?
Need to sit down some friends and make them fight each other for more observations.