talking to myself about what a game design job for a large game entails
Alright, you're set. You're inspired and there's nothing else you'd rather do. Lets talk about what your work requires of you. It's gonna be great.
Well you see, properly defining my job has benefits:
Any of my teammates can still interact with my job and contribute if they wish. Responsibility is not exclusive rights to work on something. It’s declaring that I, the designer, will make sure this job I’m responsible for gets done.
Anyone can think of new ideas, but you’re going to spend more time refining them. Once you’re set to prototype or produce a certain concept it’s about making choices about what you’re making, how you’re making it, and making sure you can get it done on time.
You can have the coolest ideas, but I think you should also be responsible for making sure people get to play them.
Expanding this, you might expect to take care of:
The reason why I… err I mean, you want to become a designer is because your taste in games, your rational thinking and your ability to work with others can bring a team together and make something incredible.
Speaking of teams…
Well, as you go from team to team, you’ll inevitably end up in different roles of design.
You’ll probably start off doing gameplay and UI design. But once you’ve gotten familiar with more teams, you might be inclined to consider how to stitch together the entire project.
I suppose your pathway upwards is to be able to manage more. Design and management share key skills, you’ll have to understand a teams strengths and weaknesses while you sort out how you’re going to finish the next game.
And understanding your teammates is the sought-after skill you plan on wielding.
Teammates themselves come in many different forms:
This might not be you responsibility, but if you can spare the time to help facilitate your team’s progress you all win in the end.
And if the team doesn’t recognize this contribution? Do it anyway.
Maybe I’ve missed something. Well, I’ll add it here if I get an actual design job. But it doesn’t hurt to think about it beforehand.
[7. designer responsibilities]