not finished yet まだ完成しなかった
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not finished yet まだ完成しなかった
not yet finished まだ完成しなかった
testing blog posts to have english and japanese side by side ブログで英語の隣に日本語の内容を実験中！
Tencent’s league of legends but for mobile. I got to try it with my cousin… using my grandma’s social id.
I’m living in Japan now for some reason.
Besides playing system shock 2, other things happened. Lets talk productivity.
I legitimately didn’t know of this game’s history or accolades, and it seemed like some random indie game that probably hitchhiked into my steam library duri...
At what point does new gameplay become a chore to learn? At what point does a game lose it’s identity?
Game engine dev log part 7: Maths/Cameras/Drawables/Collisions 2
Game engine dev log part 6: More Graphics/An Idea/Collisions
Game engine dev log part 5: Roadmap/Learning OpenGL
Game engine dev log part 4: Generalising Graphics.
Game engine dev log part 3: Further reflection and “target audiences”
Game engine dev log part 2: Planning and coding begins
Game engine dev log part 1: what am I doing?
I’ve been playing them for years, and now that I’ve played different versions of platform fighters I gotta speak my mind on the design.
So, what if uncertain factors in game are handled properly? It enriches the game, Amazing! This is a rant about pokemon, slay the spire, and then casino addi...
Game designs often have suspense and anticipation. You have to get excited for the future! This… “Uncertainty”, if handled badly punishes the player even if ...
Nintendo Labo is a low-tech housing for the high-tech joycons. I’ve played it. I made others play it. Here’s some raw notes.
I previously blogged game notes and thoughts on iuondesign.wordpress.com. Don’t worry, I’ve already imported my old blog onto this website. All posts older t...
Played with a friend on a switch, only co-op mode so far.
Two very long weeks pass… I could talk about it in another blog post. But until then:
This assumes you have played the legend of zelda: breath of the wild. It’s been a year since it was released!
played more. last set of notes for Slay the Spire
Been playing Slay the Spire, fast mode on. Lets talk about why it’s addictive.
time passes, people... change? Florence is a game by Mountains, where you play/guide florence, a mild mannered Asian woman with the relatable struggle of ke...
talking to myself about what a game design job for a large game entails Alright, you're set. You're inspired and there's nothing else you'd rather do. Lets t...
Notes about how they feel as a player. It’s still a game experience. Obviously other people are doing the proper psychological work to maximise addiction.
looking at design in terms of hardware: arcade edition The arcade is the original destination for specialised video game attractions. Instead of a standardis...
I cant climb a tree in real life; at least, make it great in a game.
Quite appropriate since I’m making a snowboarding game right now.
been thinking about multiplayer voice chat in any shape or form
Did you know gamefaq's has guides for wii sports? Don't giggle yet, the guides do usefully explain unlockable content Some relatives visit our continent/isl...
Comparing how Spore and League appeal to casual and hardcore players. "Having something for everybody" can be an overarching design goal. One approach is by...
A shot from the chairlift. the "Luge" is basically gravity-powered go-karts. Being on holiday wont stop me analyzing the last "game" I played
what would "somebody like you" do? A letter to myself
Time passes, people move. The design of the in game clock in Ocarina of Time and Majora's Mask
Many years ago, four friends gathered for a game jam. A lesson on spending time more wisely